Close Menu
The Baylor Lariat
    Facebook X (Twitter) Instagram YouTube LinkedIn
    Trending
    • PACC offers weekend of cultural dance with folklórico workshop
    • Baylor defensive ends embrace ‘attacking’ culture under new defensive scheme
    • Sam Houston State upsets Baylor in Huntsville
    • Baylor undergraduate earns international research award
    • Songleaders utilize dazzling dance moves to find national success
    • Wonders of Waco event encourages students to pop Baylor bubble
    • Many Baylor students will opt out of TPUSA, All Are Neighbors events
    • More students should support Greek life philanthropy events
    • About us
      • Spring 2026 Staff Page
      • Copyright Information
    • Contact
      • Contact Information
      • Letters to the Editor
      • Subscribe to The Morning Buzz
      • Department of Student Media
    • Employment
    • PDF Archives
    • RSS Feeds
    Facebook X (Twitter) Instagram YouTube LinkedIn
    The Baylor LariatThe Baylor Lariat
    Subscribe to the Morning Buzz
    Wednesday, April 22
    • News
      • State and National News
        • State
        • National
      • Politics
        • 2025 Inauguration Page
        • Election Page
      • Homecoming 2025
      • Baylor News
      • Waco Updates
      • Campus and Waco Crime
    • Arts & Life
      • Wedding Edition 2025
      • What to Do in Waco
      • Campus Culture
      • Indy and Belle
      • Leisure and Travel
        • Leisure
        • Travel
          • Baylor in Ireland
      • Student Spotlight
      • Local Scene
        • Small Businesses
        • Social Media
      • Arts and Entertainment
        • Art
        • Fashion
        • Food
        • Literature
        • Music
        • Film and Television
    • Opinion
      • Editorials
      • Points of View
      • Lariat Letters
    • Sports
      • Football
      • Basketball
        • March Madness 2026
        • Men’s Basketball
        • Women’s Basketball
      • Soccer
      • Baseball
      • Softball
      • Volleyball
      • Equestrian
      • Cross Country and Track & Field
      • Acrobatics & Tumbling
      • Tennis
      • Golf
      • Pro Sports
      • Sports Takes
      • Club Sports
    • Lariat TV News
    • Multimedia
      • Video Features
      • Podcasts
        • Don’t Feed the Bears
        • Bear Newscessities
      • Slideshows
    • Sing 2026
    • Lariat 125
    • Advertising
    The Baylor Lariat
    Home»Arts and Life

    Students catch glimpse of future with Oculus Rift

    webmasterBy webmasterNovember 1, 2013Updated:November 1, 2013 Arts and Life No Comments4 Mins Read
    Share
    Facebook Twitter LinkedIn Pinterest Email

    Joplin, Mo. grad student Jonmichael Seibert works with the Oculus Rift in the Castellaw Communications Center on Tuesday, October 29, 2013.  Travis Taylor | Lariat Photo Editor
    Joplin, Mo. grad student Jonmichael Seibert works with the Oculus Rift in the Castellaw Communications Center on Tuesday, October 29, 2013.
    Travis Taylor | Lariat Photo Editor
    By Jeffrey Swindoll
    Reporter

    After years of research and imagining the innumerable possibilities, virtual reality is just now becoming a real possibility for video games.

    Jonmichael Seibert, second-year graduate student, is researching a prototype model of Oculus Rift, a 3-D virtual reality headset.

    “Virtual reality has been around for 20 years, and it’s been awful for 20 years,” Seibert said. “Last summer, with the Kickstarter for Oculus, I realized that virtual reality is back, and it actually works.”

    Seibert said his experiences with virtual reality as a kid had so much anticipation and expectation for it to be great, but it ended up being very disappointing.

    “I remember the first time I tried virtual reality was in 1996,” Seibert said. “I was so excited to try it out, but I got to play it and it was terrible. Bad game. Bad tech. Bad design. Now with the Oculus, developers can really see that virtual reality is real, and it actually does the job right.”

    Seibert’s research is specifically focused on the psychological effects a person experiences when playing video games on the Oculus Rift.

    Oculus improved past models of virtual reality with full 1080p high-definition display, stereoscopic 3-D, better frame rate and a nearly 360-degree view. Oculus is also more compact than the familiar bulky set-up with slow, choppy graphics and inaccessible to people outside of a rare theme-park attraction for virtual reality.

    Many factors go into how a person psychologically, physically and emotionally reacts to a video game, Seibert said. Changing the screen size, control scheme or sound output each contribute to how a person reacts to video games.

    Since the Oculus Rift changes so many of those variables, it can potentially change everything about how people experience games. Video games have the potential to revolutionize technology, education, cinema and culture altogether, Seibert said.

    “During my research for this project, I read a figure that says the player base of World of Warcraft has collectively spent about 6 million years of gameplay,” Seibert said. “That is 6 million years of man hours gone into a virtual space.”

    Seibert believes video games have a certain ability to motivate players. He said this ability can be turned into something useful other than World of Warcraft or escapism. Seibert said that people are more and more “ditching reality” and immersing themselves in games.

    “There is obviously something in these games that gets people motivated,” Seibert said. “If we can take that motivation out of the virtual space and bring it into the real world and use it to motivate people, then that’s years of gaming well spent.”

    Comparing and contrasting the current education system to video games, Seibert pointed out various differences of motivation between the two.

    College, for example, essentially has students start with a 100% score, and the whole semester is basically “damage control” from there on out, Seibert said.

    Video games, on the other hand, start players from the bottom and are only able to succeed if they complete the objectives the game has laid out for the player.

    “With the Oculus, we’ll be doing a lot of student testing to look at immersion and enjoyment in video games,” Dr. Corey Carbonara, professor of film and digital media said.

    Seibert graduated in Spring 2012 with a degree in film and digital media. He is currently working towards a master’s degree in communication studies.

    Testing for Seibert’s project will begin in November.

    Seibert said he will let students know when they can sign up and participate in the testing.

    Oculus Rift Video games virtual reality
    webmaster

    Keep Reading

    PACC offers weekend of cultural dance with folklórico workshop

    Songleaders utilize dazzling dance moves to find national success

    Many Baylor students will opt out of TPUSA, All Are Neighbors events

    More students should support Greek life philanthropy events

    What we’re not allowed to say about the dead

    Tounde Yessoufou enters transfer portal weeks after declaring for NBA Draft

    Add A Comment

    Comments are closed.

    Recent Posts
    • PACC offers weekend of cultural dance with folklórico workshop April 22, 2026
    • Baylor defensive ends embrace ‘attacking’ culture under new defensive scheme April 21, 2026
    About

    The award-winning student newspaper of Baylor University since 1900.

    Articles, photos, and other works by staff of The Baylor Lariat are Copyright © Baylor® University. All rights reserved.

    Subscribe to the Morning Buzz

    Get the latest Lariat News by just Clicking Subscribe!

    Follow the Live Coverage
    Tweets by @bulariat

    Facebook X (Twitter) Instagram YouTube LinkedIn
    • Featured
    • News
    • Sports
    • Opinion
    • Arts and Life
    © 2026 ThemeSphere. Designed by ThemeSphere.

    Type above and press Enter to search. Press Esc to cancel.