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After years of research and imagining the innumerable possibilities, virtual reality is just now becoming a real possibility for video games.
Jonmichael Seibert, second-year graduate student, is researching a prototype model of Oculus Rift, a 3-D virtual reality headset.
For freshman guys living on campus, dorm life is all fun and games, especially the gaming part.
Men in their first year at Baylor are thrust into the sometimes quiet, lonely or silly dorm life. Knowing only a few other residents, if any, upon move-in day, scores of men stumble upon new friends and a sense of community through a popular common interest: video games.
First Place In what was admittedly a surprise, “Mighty Morphin Power Rangers” for the Sega Genesis won the title for the “Greatest Game” in our online poll. The results were overwhelming, with “Mighty Morphin Power Rangers” receiving 26.3 percent of the overall votes — more that 11 percent higher than second place and almost a […]
The “Great Video Game” series has been probably the most fun thing I’ve gotten to participate in at the Lariat. I’ve enjoyed reading all of the submissions that people have turned in — the academic analysis of “NASCAR Thunder 2003,” the religious look at “The Legend of Zelda,” the philosophical explorations of “BioShock” and “Pokemon Snap,” etc.
“Super Mario 64” all started for me, Mario, when I received a letter from Princess Peach, which asked me to come to her castle to eat a special cake she had prepared. Of course, next thing I knew, I was in front of the castle after what seemed like a blackout. I was so acting like a good little man in blue overalls. I ran up to the castle and entered in.
I leapt from my mother’s 1994 Mercury Villager, bounded for the front door, and with haste jumped the stairs to the room I shared with my younger brother. I had just returned from Blockbuster, my young mind’s pinnacle of joys — a reward for cleaning my room. I held the limited edition green case in my hands.
The Electronic Entertainment Expo — or E3 as it’s more commonly known — created in 1995, has always been a location for video game companies, as well as technology innovators, to reveal groundbreaking achievements and long-awaited products to the masses. This year is no different.
Ever broken the sound barrier? I have. Granted, it was technically done virtually on “XG3: Extreme G Racing,” but as anyone who has ever played the game can tell you, it felt real.
Leo Strauss once noted that the distinction between Athenian and Roman political philosophers animated the crucial conclusions that derived from reason and revelation. These differences noted, I am willing to say that Hobbes and Augustine would both unequivocally agree that “NASCAR Thunder 2003” is the greatest racing video game ever made.
Sometimes a video game is more than just a video game. “Tetris” opened the public’s eyes to the dangerous yet rewarding task of bricklaying. “Star Fox 64” showed people that frogs make absolutely useless fighter pilots. “E.T. the Extra Terrestrial” proved that even a reviled, unwanted game can find a nice home in a New Mexico landfill. Then there’s “Walt Disney World Quest: Magical Racing Tour.” It’s pretty fun as well.